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mpmp

3
Posts
A member registered Jan 05, 2022

Recent community posts

Hi miki151, 

I like the “time moves when you do” idea and the simple graphics that are not just limited to ASCII, but still simple enough to allow your imagination to take over. I’ve always liked roguelike games (angband is my favourite). Both because of the intricate gameplay that comes with them, and because of the lack of detailed graphics.  

I’ve finished the game once now although some luck was involved in killing the dragon. In its current state, I find that it’s difficult to use the tactical possibilities to your advantage. The ones I’ve found out are exploding zombies that kill enemies, archers shooting other enemies and dragons & demons hitting their allies. I’m not sure if there are other tactics? With the ones I’ve found, it’s quite difficult to use them in practice. Exploding zombies for instance are hard to put in the right spot, because if you want to do that, you’ll probably get killed by all the other enemies next to which you want to place them. The same goes for the archers, for which I’m under the impression that they no longer shoot the other enemies. Could that be the case? I think they still did that in v0.3, but now they don’t seem to do that anymore. I could be mistaken though. I do like the Fairy! Very useful!  

Do you have future ideas for this game?

Hi miki151,

It works now and it looks good. Thanks for fixing it!

Hi,

The game seems to be broken. When I try to run the 0.8 version, I get this message:

"The procedure entry point _ZSt28__throw_bad_array_new_lengthv could not be located in the dynamic link library brokenrogue.exe"

I already tried version 0.3 and that one works, but this one fails to start.

Would it be possible to fix this?
Thanks!